This is a collection of my 3D works made in Maya. I have explored a lot of the possibilities available within this 3D workspace. These works incorporated multiple functions, editors, and plugins as ways to build and expand the processes. Using a range of conceptual and technical skills such as MASH, Boss, IK system, Animation, XGEN, and Arnold Render Pass, which established a fundamental introduction for me. These possibilities also utilize the aspects of light, form, rhythm, color, proportion and volume in my other work experiences.