School of the Art Institute of Chicago Chicago, IL
Master of Fine Arts, Art and Technology. 2020
School of Visual Arts, New York New York, NY
Bachelor of Fine Arts, Design and Mixed Media. 2017
Research Assistant, Gamer LAB, Information School of the University of Washington; Seattle
with Professor Jin Ha Lee Feb 2021 - May 2021
Collaborated with research team of location-based AR game, Ingress. Evaluated users' performance and responses related to the ethical issues of gameplay. Analyzed and categorized users' experience and ethical stance in consequentialism, deontology, or virtue ethics with qualitative coding methods.
Research Assistant, Realization Lab, University of Illinois; Chicago
with Professor Brenda Lopez Aug 2020 - May 2021
Conducted and collaborated with Mexico City Children’s Museum on an interactive history of VR project, it will be presented as a site-specific exhibition and an online web XR platform in different languages. Participated in visual assets development, content modifications, interaction design, and implementation in Unity.
Visiting Fellow, China Academy of Art Institute of Media and Interaction Design
Hangzhou, China Aug 2021 - Present
Mentored junior students and helped them with augmented reality thesis projects, including game design, visual asset creation, game engine instruction, and demonstration. Prepared and designed an elective course for augmented reality interaction design.
VR Teaching Assistant, School of Art Institute of Chicago
Chicago, ILLINOIS Aug 2019 - May 2020
Responsible for students’ technical support with Unity 3D. Introduced extra-curriculum content including game assets, C# scripting, Maya, and 3D scanning. Helped students develop and critique their concepts and content.
Lab Tech & Monitor, School of Art Institute of Chicago
Chicago, ILLINOIS Aug 2019 - May 2020
Worked at digital fabrication lab to help students with 3D printing, 3D scanning, and desktop CNC milling machines. Modeled demonstration use fabrication materials.
Technical Artist Intern, NetEase
Hangzhou, China Jun 2019 - Aug 2019
Created animations through the physical engine, particle system, and Mecanim in Unity; responsible for primary shader effects and post-processing effects; prototyped VR/AR advertisements, implemented the project for public commercial events.
Augmented Reality Projects
Developed and built two AR projects for the iOS platform. AR Tamagotchi used an open-source API to fetch the real-time weather conditions based on the player’s location. The game contains multiple shaders, materials, and interactions with the behaviors of this virtual character. Virtual² is a physical installation allowing interactions between the real and virtual through a mirrored looping capture of space in AR on iPads. The structure behind the scene provided multiple perspectives by curving space and time.
Virtual Reality Projects
Designed and produced several immersive VR experience projects and games using the Unity 3D game engine. Improbable Ending is a first-person puzzle/maze game based on forced perspective and optical illusions. The Last Statues and Virus are fully immersive VR experiences using particles and spatialized sound.
UIUX Design Projects
Independently designed, prototyped and tested an iOS fitness application that focused on tracking personalized training, and monitoring the progress with a unique control pad. Built prototypes to conduct VR and AR user experiences and interactions. Emphasized consistency in the presentation of visual and motion elements within the virtual space.
Knowledgeable in Unity 2D/3D, MAYA, Blender, Zbrush, Fritzing, the Final Cut Pro, Premiere, MS Office, Sketchup, Adobe Photoshop, Illustrator.
Experience with C#, GLSL, Processing.
Experience with Arduino, Neon Lights, NextEngine Scanner.
Knowledgeable in HTC Vive, Oculus, Rokoko Smart Suit, Fdm 3D Printer, Form2 Printer, Nomad Mill.
Advanced in Painting, Drawing, Printmaking
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