Dissolve Shader

· This dissolve shader is made in Shader Graph;

· Sample the dissolve texture, and connect to the AlphaClipThreshold;

· There are two ways to create the outline:

· Add a subtract and a comparison node to define the outline width and use a color node to change the outline color, apply this to the Emission channel;

· Here I'm using the step node, and multiply the step node and color node to create the emission.