· This dissolve shader is made in Shader Graph;
· Sample the dissolve texture, and connect to the AlphaClipThreshold;
· There are two ways to create the outline:
· Add a subtract and a comparison node to define the outline width and use a color node to change the outline color, apply this to the Emission channel;
· Here I'm using the step node, and multiply the step node and color node to create the emission.